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172129ad-fb0f-467c-b1e6-34d0a69f43c6_edi

Spherical Ring Grid System

Unity Tool

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Naive Surface Nets
- but extremely fast 

Open-Source

Fast implementation of Naive SurfaceNets in Unity, using Burst and low-level optimizations with SIMD instructions.

 

Can produce mesh at around ~0.1 - 0.4 ms per 32^3 voxels.

Simple tool for configuring and displaying 'almost' square grid on spherical surfaces. Fully configurable in editor.

With grid snapping of course.

 

 - Full source code.

 - 4 example shaders.

 - Built-in render pipeline.

Support

About author

3 years of experience in developing military simulations.
Slowly switching to Gamedev.
Fascinated with Unity.
Love low level stuff.
I would like to make highly performant, useful assets and tools. 

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